System Guide

AQW Infinity Inventory

AQW Infinity's inventory is still being redesigned during Alpha. Official Battleon Briefings discuss Items, Classes, House Items and Gems, but a development prototype is not a final storage policy.

Last verified: · Alpha — subject to change

Official AQW Infinity screenshot from the Steam store page
⚠️ Current Alpha and prototype details can change. This page separates implemented or discussed directions from final rules.

Current Alpha Inventory

Official development briefings show inventory work continuing during Alpha. The current interface and capacity rules should be treated as Alpha current; no verified source in this set declares the system final.

Items vs Classes Storage

The redesign direction separates categories such as Items, Classes, House Items and Gems. Developers have also discussed a distinct class collection so classes do not necessarily consume ordinary item storage. That is a prototype direction, not a final guarantee.

Gems

Gems appear as their own category in the discussed inventory redesign. Their complete function, limits, economy, conversion rules and final placement are UNVERIFIED in the available official material.

Bank Relationship

The final relationship among carried inventory, class collection and bank storage has not been officially documented. Do not assume that a prototype tab removes the bank, changes capacity or proves automatic migration.

Planned Changes

  • A clearer category structure for Items, Classes, House Items and Gems.
  • Discussion of classes living in a separate collection instead of ordinary item slots.
  • Continued interface and storage iteration during Alpha.

These points describe development direction from Battleon Briefings. Prototype work can be revised or removed before release.

Classic AQW Differences

The verified difference is the Infinity redesign direction and discussion of separate class storage. Exact slot counts, bank rules and item behavior must not be copied from classic AQW because the Infinity implementation is still changing.

Unconfirmed

  • Final inventory and bank capacities.
  • Whether every class receives separate collection storage.
  • Final Gem functions, limits and conversion behavior.
  • How every classic AQW item appears or functions in Infinity.

FAQ

The answers below distinguish the Alpha prototype from final storage and transfer rules.

Evidence

  • Official Battleon Briefing Vol. 4: inventory redesign and storage-category development context.
  • Official Battleon Briefings Vol. 2 and Vol. 5: broader Alpha development context; prototypes are not final release commitments.

Last Verified

Last verified: . Evidence state: official development direction; final inventory, class collection, Gems and bank rules remain UNVERIFIED.

FAQ

FAQ

Direct answers, with sources where they exist — verified 2026-09-08.

Do classes use regular inventory slots?

A separate class collection has been discussed, but the prototype is not a final rule. Final storage behavior remains UNVERIFIED.

Are Gems a separate inventory category?

They appear as a category in the redesign direction. Their final rules and functions have not been fully published.

Is the bank being removed?

UNVERIFIED. No official source in the verified set announces removal of the bank.

Will classic AQW items appear in this inventory?

See the item transfer guide. Inventory visibility, converted art and item functionality are separate states.